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Once you have created your application, it is time to publish it to an Android installer file, which is an archive file with an .apk extension. Flash Builder provides all of the tools to accomplish th...
This excerpt from the O'Reilly publication Developing Android Applications with Flex 4.5 will walk you through building your first AIR on Android application using Adobe Flash Builder 4.5. If you ...
In this article I’m going to guide you through the Compilation process of as3kinect under Unix and Windows.
First you will need to install some dependencies and the compiler—the exact list and t...
This article walks you through the features and development challenges of the as3Kinect wrapper for OpenKinect.
The as3Kinect project is an application that acts like a socket server; it reads data f...
This article functions as an introduction to building OpenKinect and as3kinect projects. This is the first in a series of articles on this topic. This opening article attempts to answer the following ...
Creating your own player exclusively with ActionScript can reduce file size and allow you to customize functionality. The excerpt below from Learning ActionScript 3.0, Second Edition will take you thr...
The following excerpt from Learning Flex 4 gives instruction on working with CSS while developing your Flex 4 application.Your stylesheet should include namespace manifests followed by style definitio...
An alternative to using enter frame events to trigger actions on a recurring basis is to use time-based events. This excerpt from Learning ActionScript 3.0, Second Edition shows you how to use them in...