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Answered by Philip Rideout : Jan 20 2011 07:26 PM
Hi jebadiah. The issue lies with your texture coordinates, not with your texture parameters. In ParametricSurface.hpp, look at the Sphere constructor and change 3,3 to 1,1. full answer >
Answered by zigurd : Jun 30 2010 07:26 PM
Currently you have two choices: Write it in Java, or in C or C++ and use the NDK and JNIs. There are the beginnings of a third choice, called "RenderScript" buried in the source code for Fro... full answer >
Got an iPhone app that could use a particle system? This excerpt from Philip Rideout's iPhone 3D programming introduces you to point sprites.
You may find yourself wanting to render a
system of p...
On many platforms, line anti-aliasing is an easy way to improve the perceived visual quality of OpenGL ES applications. It reduces the stair stepping effect seen on low-resolution displays by renderin...
No matter what type of iPhone game you are creating,
reusable bodies of code are available that can supplement many parts of
your game engine. They come in the form of libraries, middlew...
On the iPhone, the
specific hardware solution that OpenGL ES runs on top of is called POWERVR. The company that makes this chip (Imagination
Technologies, or ImgTec for short) has re...