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If you want to start incorporating leaderboards into your iOS games, the following excerpt from the O'Reilly publication Writing Game Center Apps in iOS can help point you in the right direction. ...
The following excerpt from iPod: The Missing Manual, 9th Edition shows you how to get started with the iPod Touch Game Center.Unless you’re playing Solitaire, games are usually more fun when you pla...
The following excerpt from Gamestorming is one of the 83 games that are provided in the book, each aimed at combining work models with gaming mechanics to create a new approach to creative processes.O...
The excerpt below from Gamestorming explains the rules of the game WhoDo, one of ten core games that work well in many work situations. Object of Play
The objective of this game is to brainstorm, pla...
The following excerpt from Gamestorming explains the rules of Empathy Map, one of the 83 different games included in the book that introduce game mechanics and creativity to the cutting-edge work envi...
The following is one of the 83 different games included in the book Gamestorming. The authors contend that an embrace and understanding of game mechanics can yield benefits in the work environment.Obj...
Are you working on a iPhone game and would like to add a little realism with 3D reflections on-the-cheap? This excerpt from Philip Rideout's iPhone 3D Programming will show you how to achieve a poor...
No matter what type of iPhone game you are creating,
reusable bodies of code are available that can supplement many parts of
your game engine. They come in the form of libraries, middlew...
The biggest challenge to creating compelling iPhone games is implementing a good user
input design.
The conflict between using the screen as
input versus output is the driving problem, bu...