well i've figured out whats wrong apparently my rectangle is never increased in value even though i do see them moving about....will be back with more details
Edit OK more details right here so my rectangles arent moving like i think they are...well their moving around the screen so one can assume they are.
//in my fields i make a vector2 position to rotate the ship around.
private Vector2 position;
private Rectangle _playerRect;
//in my constructor i give position as a parameter
public Player(Vector2 playerPosition , ContentManager content)
this._playerText = _idleTexture;
this._idleTexture = content.Load<Texture2D>("pictures\\Grounded2");
this._playerTextureFly = content.Load<Texture2D>("pictures\\player");
this._playerRect = new Rectangle(0, 0, _playerTextureFly.Width, _playerTextureFly.Height);
this.position = playerPosition;
//trying to get a bounding sphere going but that's something for later
this._playerSphere = new BoundingSphere(new Vector3(_playerRect.Height /2, _playerRect.Width /2, 0), 17f);
//in my update i'm rotating the player around using the position vector
this.rotation += 3f;
this.position.X += (float)(Math.Cos(this.rotation * Math.PI / 180) * this._speed);
this.position.Y += (float)(Math.Sin(this.rotation * Math.PI / 180) * this._speed);
spritebatch.Draw(this._idleTexture, this.position, this._playerRect, Color.White, (float)((this.rotation + 0) * Math.PI / 180), new Vector2(this._playerTextureFly.Width / 2, this._playerTextureFly.Height / 2), 1.0f, SpriteEffects.None, 1.0f);
i checked out the value of playerRectangle and it's on a constant position i tried rewritting _playerect like: this._playerRect = new Rectangle((int)position.X, (int)position.Y, _playerTextureFly.Width, _playerTextureFly.Height); but sadly that didnt work out.