The project has:
2 Activities
1 Image
0 Animations :-)
Lets go through the code to see how simple it is to make a very basic splash screen for your application.
The splashscreen will be the startup Activity for our application and on application launch a Thread will start that will listen for touch events.
See this blog entry for more information on android programming + the source code
public class SplashScreen extends Activity {
//how long until we go to the next activity
protected int _splashTime = 5000;
private Thread splashTread;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
final SplashScreen sPlashScreen = this;
// thread for displaying the SplashScreen
splashTread = new Thread() {
@Override
public void run() {
try {
synchronized(this){
//wait 5 sec
wait(_splashTime);
}
} catch(InterruptedException e) {}
finally {
finish();
//start a new activity
Intent i = new Intent();
i.setClass(sPlashScreen, Main.class);
startActivity(i);
stop();
}
}
};
splashTread.start();
}
//Function that will handle the touch
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
synchronized(splashTread){
splashTread.notifyAll();
}
}
return true;
}
}See this blog entry for more information on android programming + the source code

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