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How to Approach the Design of Your First Game
Submitted by ggiles2
Posted Feb 01 2013 03:12 PM
Five tips from Designing Games: A Guide to Engineering Experiences author Tynan Sylvester
• Playtest the game while you make it. Play it yourself, not just to find bugs, but to try to enjoy it. Watch how others play.
• Don't try to make the game appeal to everyone. Choose the boundaries of your player base and accept that others might be bored or confused.
• Arrange your work so you can make regular, visible progress on small tasks. This will maintain your motivation.
• When you think about the game, worry less about what is happening on the screen and more about what is happening in players' minds.
• Don't always think only in terms of broad design principles. Try also focusing on the moment-to-moment emotions players get during play. One bad second can make a bad game, if it repeats often enough.